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Guitar Hero Celebrates 20 Years – The Plastic Guitar That Connected Generations Among Rock Fans

It has been two decades after the legendary game debuted across the Atlantic, giving everyday gamers the tools to become rock legends. Figuratively speaking, but try telling that anyone who has mastered Free Bird’s lengthy instrumental break before an enthusiastic living-room audience.

Developed by the developers, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues moving along the display in time with a song. Each riff corresponded to specific notes, producing the feel of an authentic performance.

The studio had already experimented with rhythm games prior to teaming up with RedOctane, which was purchased by the gaming giant during the mid-2000s. Together, they established the groundwork for an unlikely billion-dollar franchise that had a remarkable influence for many of the artists included, introducing classic groups to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial budgetary hurdles of licensing the songs – even though the first two games mostly used cover versions.

“We reproduced all the music because the cost was so high,” he says. “Despite having the necessary permissions alone, it was nearly impossible. We failed to secure acts such as legendary groups – RedOctane had virtually no money, and our team was pretty convinced it would fail. But once the game became a hit, and record sales and radio play were going up, everyone wanted to participate.”

He adds: “Among the amazing things was the number of mothers and fathers got in touch and thanked us for introducing their children to the music they loved. It became an intergenerational phenomenon.”

Classic Rock Finds Younger Fans

Irish group one featured act had their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game revived classic rock back into vogue: “Guitar Hero provided a larger, younger audience. Generally such music was considered music that was past it, but then once it got featured on the game young people were finding it, abruptly it became trendy. This validated the genre, eliminating the ‘dad rock’ tag. It gave our catalog renewed popularity.”

At that time, the Answer’s first record remained unreleased stateside, meaning the game served as a primary platform of discovery for the band during their a North American tour opening for the rock giants. “The roadies were playing the song during travel, and several knew us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs Enduring Influence

Rock’s biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others starring in dedicated spin-off titles centered around each band’s catalogue and associated stories, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the group more money compared to their records. It sold more than half a million units upon release, while demand for their songs saw an increase significantly at a time as the industry was already collapsing.

Guitar Hero continues to inspire nimble-fingered dedication among its fans. Earlier this year, an online personality completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult anthem made popular by the game – using a fan-made version, a freeware game with almost identical gameplay but an array of customisation options. The song is difficult enough on the hardest setting, not to mention performed at increased tempo while hitting every one of its near 4,000 notes. They claimed it took months of practice of practice.

“Guitar Hero is a fun, imaginary experience. If you play Call of Duty, it doesn't imply you should pick up a real gun and enlist,” says musician the artist.

The band had already completed a successful tour before Through the Fire and Flames was featured on Guitar Hero III, but Li says it made them a household name. “I recall our distributors informing us that we were selling albums rapidly,” he says. “It exploded when we next toured, and we performed just before the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure via the game was so immense that it has threatened to overshadow all other accomplishments. Last year, the song featured in a trailer for Despicable Me 4. “In the past I thought otherwise, but I’ve made peace with it,” Li says. “Should you just listen to a single track, that's fine – each person has a unique path in music and I’m glad we’ve been part of people’s lives”.

The Lasting Impact of a Iconic Controller

Top-tier promotion, be it for automobiles, clothes or games, goes further mere transactions – it inspires a desire. Did Guitar Hero harness this? “Precisely what our team trying to create,” Dornbrook says. “That thrill of being a rock star on the stage. From day one, the co-founders felt that there’s an instinctive urge to make music, and they wanted to use technology to enable everyone to do it”.

Most installments came out over a mere half-decade from 2005 to 2010, featuring derivative titles such as the DJ version, including a spinning deck, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, except for a brief comeback several years later.

Games like Clone Hero and Fortnite Festival have maintained the scene alive, and there’s expectations of a new product from the original publisher on the way. A new studio has entered work on its debut rhythm-based title. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry in the spirit of the classic?

“Our team believed those games could be like Madden where you can update every year,” he remarks. “With abundant new music that it could be evergreen, so I’ve always been hopeful. There’s no reason for it to continue for future fans.”

MG
The writer

Michael Gill

Lena Hartwell is a former statistician and lottery enthusiast who now writes about probability and smart play strategies.

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